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How weak is the gamebryo engine
How weak is the gamebryo engine











  1. How weak is the gamebryo engine how to#
  2. How weak is the gamebryo engine full#

But I'm not much of a gamer, and I can still think of several cases where this simple rule was not followed.

How weak is the gamebryo engine how to#

Here is my advice on how to make a good sequel: figure out what people like about the original, and make sure not to strip out those parts. As for Starcraft 2, you really have to go back to when the game was first announced, not the time between the last game and the sequel. So even if you come up with a quality game like GT5, it will never meet the expectations people hold. Rather, he meant that expectations are set higher, sometimes almost impossibly high. and of course, the reviews are generally written by different people, and different people tend to judge differently.Īctually, while the article isn't perfect, it does make some good points.įor Lesson 1, the writer didn't say that a long development process means a bad sequel. But reviews are not objective, review scores of games are also influenced by other games that were release before it. He uses 4% difference in review score as listed by Metacritics. Lesson 6: Improve everything? But, doesn't that violate lessen 4 and 5?īut the worst part of the whole article, it doesn't even mention what defines a good sequel. Lesson 5: Don't evolve too much? What's too much? Also, doesn't have some overlap of lesson 4? Putting the exact game out doesn't result in a good sequel either. But what exactly was that, people can tell you that the change you made is a bad one, but they can't beforehand tell you what they liked and why? Also, not everybody is the same. There are also numerous examples of bad sequels that had the same lead designer. StarCraft 2 and Diablo 2 both had different lead desginers. Lesson 3: BioShock 2 was made by a completely different studio, not just a different lead desginer. Story and game content don't have much to do with the engine. A lot of games use the same engine, and it generally leads to better software, but it has nothing to do with game quality. Lesson 2: The gamebryo engine was also used by Morrowind, and Oblivion before it was used for Fallout 3. Does it matter is a sequel needs 6 years of development, or simply 3 but still released 6 years after the original? Lesson 1: Starcraft 2 took a long time, and it's considered to be a good sequel. What makes a good sequel is not an exact science, trying to reason about it in a generic what is just unfounded. It just mentions a few things without proper reasoning. You say you don't like FPS games, and that might still turn you off as there is still a significant FPS element (obviously) but I would say it relies less on real-time combat and twitch shooting than even Mass Effect does unless you choose to play it as a pure FPS, so if you could stand ME then you can probably stomach New Vegas' combat. I'd say just skip F3-I doubt I'll ever play it again, as New Vegas is so much better, and far more to my liking as a Fallout fan. If you're a fan of Fallout 1 & 2, you'll probably like New Vegas. Great Fallout-style breadcrumb trail of a main quest that leads you through one quest hub after another, damn near every side quest is interesting, stuff you do matters for the ending (how the hell Bethesda screwed that up in F3 I have no idea-it's a voiceover and some stills, FFS!), even the most mundane quest can turn out to be far more than it seemed or take a weird twist, skill specialization is more-or-less restored, etc. I wouldn't say it sucks considered on its own and once heavily modded (it's mediocre pre-mods), but it jettisons so many of the core attributes of the Fallout games (while keeping much of the incidental shit) that it is a very poor entry in the series.įallout: New Vegas, on the other hand, is excellent.

How weak is the gamebryo engine full#

Like Morrowind and Oblivion it's sorely lacking in actual role-playing, aside from a handful of good sidequests it's full poor writing and dull fetch quests, and its overall narrative structure is Bethesda-ish rather than Fallout-ish. Fallout 3 is like if a hardcore Oblivion fan/modder were told about Fallout 1 & 2 over lunch with a friend, then decided to make a Fallout total conversion for Oblivion without actually playing the first game-maybe just reading Wikipedia and watching the intro video on Youtube.













How weak is the gamebryo engine